Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts Show Found the internet! Create an account to follow your favorite communities and start taking part in conversations. r/VRchat Posted by7 months ago Archived This thread is archived New comments cannot be posted and votes cannot be cast If you need to update your SDK, it is important that you follow these steps to ensure the update proceeds properly and you don't have any old/conflicting files. If you know how to use it, you may find it beneficial to use version control software like Git to manage your project. You don't need to upload your repository to Github or similar service to gain the benefits of version control. Create
a commit before you upgrade SDKs just to be sure. Keeping your SDK up to date is extremely easy with the VCC. See the VRChat Creator Companion docs to learn how to use it! If you want to learn how to migrate your project to use the VCC, check out the guide here. If you're using the VCC, you don't need to worry about manual
updates. For SDK3, you should be able to update by simply importing the new SDK over the old one, also known as an in-place upgrade. This is especially important for SDK3-Avatars, as you may lose State Behaviors on your animators if you incorrectly update! If you want to be super careful, always back up your projects before updating the SDK.
If you run into issues with upgrading via the above process, try this instead:
Here's how you update VRChat SDK 2. If you're just uploading avatars, you can use the following process:
If you're reinstalling the SDK in a project that contains a world using complex trigger setups, here's a safer way to update your SDK.
If you are updating from a previous version of Unity, we have a guide for updating to our latest version we support! Check out the relevant page below:
Updated about 1 month ago
|