TES5EditWhen you install either just a few mods or a whole lot of them, things can get a little messy. Conflicting mods, load order in a wrong sequence, game crashes, any of those problems could keep you away from having fun with your game. Luckly for us gamers, developers like ElminsterAU created TES5Edit to help us solve these problems. This tool is updated for Skyrim by Hlp, Zilav and Sharlikran. TES5Edit is a great tool that helps you to keep things clean and is free to download. You will be redirected to the download site. Tutorials and GuidesFollow the instructions within the tutorials and guides below and watch the videos if you wish some more detailed help or advice on how to install and correctly use the program. VideosWiki & ForumCommentsTES5EditScripts is a collection of several scripts written in pascal which allow for the execution of useful functions for the editing and creation of Bethesda plugin files. These scripts were developed with TES5Edit in mind, though many of them work fine in other versions of xEdit as well. These scripts will allow you to save huge chunks of time when creating mods for Bethesda
games. To install scripts you need to put the .pas files and all associated asset files into {Skyrim Directory}\TES5Edit\Edit Scripts\ From there you
can execute the scripts from within TES5Edit, or another version of Edit which supports them. Executing scripts in Edit is easy, if the script has a process function you'll start by selecting the objects you want to apply the script to, right click on one of the objects, and click apply script. Choose the script you want to apply from the dropdown list and click OK. If the script doesn't have a process function you can simply right click anywhere and apply it. You can see
individual script documentation for further instructions. I'm always welcome to ideas for scripts which will save a large range of people a fair amount of time. If you have an idea for a script that falls in the scope of this project, contact me on Nexus Mods or here on GitHub. These scripts are under GPL2 with linking exemption. This means you can link to the project with any
program, commercial, open source or other. However, you cannot modify these scripts and distribute them without supplying the source. |